Change mutation frequency in behavioral model to every 100 ticks for improved performance
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@ -273,7 +273,7 @@ class DefaultCell(BaseEntity):
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:return: Self.
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"""
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self.tick_count += 1
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if self.tick_count % 2 == 0:
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if self.tick_count % 100 == 0:
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self.behavioral_model = self.behavioral_model.mutate(1)
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if interactable is None:
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