Change mutation frequency in behavioral model to every 100 ticks for improved performance
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This commit is contained in:
Sam 2025-06-16 15:56:12 -05:00
parent 5d862bfd50
commit 2a04e7917a

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@ -273,7 +273,7 @@ class DefaultCell(BaseEntity):
:return: Self.
"""
self.tick_count += 1
if self.tick_count % 2 == 0:
if self.tick_count % 100 == 0:
self.behavioral_model = self.behavioral_model.mutate(1)
if interactable is None: