food work :3
All checks were successful
Build Simulation and Test / Run All Tests (push) Successful in 2m18s

This commit is contained in:
Bnenne 2025-06-03 19:25:54 -05:00
parent da355dbc6c
commit 5eb2079da1
3 changed files with 50 additions and 22 deletions

22
main.py
View File

@ -4,7 +4,7 @@ import sys
import random
from world.world import World, Position
from world.render_objects import DebugRenderObject
from world.render_objects import DebugRenderObject, FoodObject
from world.simulation_interface import Camera
# Initialize Pygame
@ -25,11 +25,12 @@ GRID_WIDTH = 20 # Number of cells horizontally
GRID_HEIGHT = 15 # Number of cells vertically
CELL_SIZE = 20 # Size of each cell in pixels
DEFAULT_TPS = 5 # Amount of ticks per second for the simulation
DEFAULT_TPS = 20 # Number of ticks per second for the simulation
FOOD_SPAWNING = False
def draw_grid(screen, camera, showing_grid=True):
# Fill screen with black
# Fill the screen with black
screen.fill(BLACK)
# Calculate effective cell size with zoom
@ -143,6 +144,9 @@ def main():
world.add_object(DebugRenderObject(Position(0, 0)))
world.add_object(DebugRenderObject(Position(20, 0)))
# sets seed to 67 >_<
random.seed(67)
running = True
while running:
deltatime = clock.get_time() / 1000.0 # Convert milliseconds to seconds
@ -227,17 +231,17 @@ def main():
total_ticks += 1
# Add your tick-specific logic here
print("Tick logic executed")
world.tick_all()
# gets every object in the world and returns amount of FoodObjects
objects = world.get_objects()
print(objects)
food = len([obj for obj in objects if isinstance(obj, FoodObject)])
print(f"Food count: {food}")
if food < 10:
for i in range(10 - food):
if food < 10 and FOOD_SPAWNING == True:
world.add_object(FoodObject(Position(random.randint(-200, 200), random.randint(-200, 200))))
print("Tick logic executed")
world.tick_all()
# Calculate TPS every second
if current_time - last_tps_time >= 1.0:
actual_tps = tick_counter
@ -308,7 +312,7 @@ def main():
for each in selected_objects:
obj = each
obj_text = font.render(
f"Object: {str(obj)}, Neighbors: {obj.neighbors}", True, WHITE
f"Object: {str(obj)}", True, WHITE
)
obj_rect = obj_text.get_rect()
obj_rect.topleft = (10, 30 + i * 20)

View File

@ -39,17 +39,39 @@ class DebugRenderObject(BaseEntity):
def __repr__(self):
return f"DebugRenderObject({self.position}, neighbors={self.neighbors})"
class FoodObject:
def __init__(self, position: Position):
self.decay = 0
self.position = position
def tick(self):
class FoodObject(BaseEntity):
def __init__(self, position: Position):
super().__init__(position)
self.max_visual_width = 10
self.decay = 0
self.interaction_radius = 50
self.flags = {
"death": False,
"can_interact": True,
}
def tick(self, interactable=None):
if interactable is None:
interactable = []
self.decay += 1
if self.decay > 255:
self.decay = 0 # eventually will raise a destroy flag
self.decay = 255
self.flag_for_death()
return self
def render(self, camera, screen):
if camera.is_in_view(*self.position.get_position()):
pygame.draw.circle(screen, (255-self.decay,food_decay_yellow(self.decay),0), camera.world_to_screen(*self.position.get_position()), 5 * camera.zoom)
pygame.draw.circle(
screen,
(255-self.decay,food_decay_yellow(self.decay),0),
camera.world_to_screen(*self.position.get_position()),
5 * camera.zoom
)
def __repr__(self):
return f"FoodObject({self.position}, decay={self.decay})"

View File

@ -101,6 +101,12 @@ class World:
closest_obj = obj
return closest_obj
def get_objects(self):
all_objects = []
for obj_list in self.buffers[self.current_buffer].values():
all_objects.extend(obj_list)
print("All objects: ", all_objects)
return all_objects
class BaseEntity(ABC):
def __init__(self, position: "Position"):
@ -124,12 +130,8 @@ class BaseEntity(ABC):
def flag_for_death(self):
self.flags["death"] = True
def get_objects(self):
return self.objects
class Position:
def __init__(self, x, y):
def __init__(self, x: int, y: int):
self.x = x
self.y = y