Remove tick-based mutation from behavioral model in objects.py
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@ -273,9 +273,6 @@ class DefaultCell(BaseEntity):
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:param interactable: List of nearby entities (unused).
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:return: Self.
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"""
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self.tick_count += 1
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if self.tick_count % 10 == 0:
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self.behavioral_model = self.behavioral_model.mutate(1)
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if interactable is None:
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interactable = []
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