Add cell count display to sprint debug info and adjust energy cost calculation
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Build Simulation and Test / Run All Tests (push) Failing after 40s

This commit is contained in:
Sam 2025-06-18 18:04:34 -05:00
parent ff43022b3a
commit 8c8d8f7925
3 changed files with 15 additions and 3 deletions

View File

@ -57,6 +57,14 @@ class SimulationEngine:
return world return world
def _count_cells(self):
count = 0
for entity in self.world.get_objects():
if isinstance(entity, DefaultCell):
count += 1
return count
def run(self): def run(self):
while self.running: while self.running:
self._handle_frame() self._handle_frame()
@ -91,7 +99,8 @@ class SimulationEngine:
# No rendering or camera update # No rendering or camera update
self.renderer.clear_screen() self.renderer.clear_screen()
self.hud.render_sprint_debug(self.screen, self.actual_tps, self.total_ticks) cell_count = self._count_cells()
self.hud.render_sprint_debug(self.screen, self.actual_tps, self.total_ticks, cell_count)
pygame.display.flip() pygame.display.flip()
self.clock.tick(MAX_FPS) self.clock.tick(MAX_FPS)
return return

View File

@ -467,17 +467,20 @@ class HUD:
screen.blit(surf, (tooltip_rect.left + TOOLTIP_PADDING_X, y)) screen.blit(surf, (tooltip_rect.left + TOOLTIP_PADDING_X, y))
y += surf.get_height() + TOOLTIP_LINE_SPACING y += surf.get_height() + TOOLTIP_LINE_SPACING
def render_sprint_debug(self, screen, actual_tps, total_ticks): def render_sprint_debug(self, screen, actual_tps, total_ticks, cell_count):
"""Render sprint debug info: header, TPS, and tick count.""" """Render sprint debug info: header, TPS, and tick count."""
header = self.font.render("Sprinting...", True, (255, 200, 0)) header = self.font.render("Sprinting...", True, (255, 200, 0))
tps_text = self.font.render(f"TPS: {actual_tps}", True, (255, 255, 255)) tps_text = self.font.render(f"TPS: {actual_tps}", True, (255, 255, 255))
ticks_text = self.font.render(f"Ticks: {total_ticks}", True, (255, 255, 255)) ticks_text = self.font.render(f"Ticks: {total_ticks}", True, (255, 255, 255))
cell_count = self.font.render(f"Cells: {cell_count}", True, (255, 255, 255))
y = SCREEN_HEIGHT // 2 - 40 y = SCREEN_HEIGHT // 2 - 40
header_rect = header.get_rect(center=(SCREEN_WIDTH // 2, y)) header_rect = header.get_rect(center=(SCREEN_WIDTH // 2, y))
tps_rect = tps_text.get_rect(center=(SCREEN_WIDTH // 2, y + 40)) tps_rect = tps_text.get_rect(center=(SCREEN_WIDTH // 2, y + 40))
ticks_rect = ticks_text.get_rect(center=(SCREEN_WIDTH // 2, y + 80)) ticks_rect = ticks_text.get_rect(center=(SCREEN_WIDTH // 2, y + 80))
cell_rect = ticks_text.get_rect(center=(SCREEN_WIDTH // 2, y + 120))
screen.blit(header, header_rect) screen.blit(header, header_rect)
screen.blit(tps_text, tps_rect) screen.blit(tps_text, tps_rect)
screen.blit(ticks_text, ticks_rect) screen.blit(ticks_text, ticks_rect)
screen.blit(cell_count, cell_rect)

View File

@ -386,7 +386,7 @@ class DefaultCell(BaseEntity):
movement_cost = abs(output_data["angular_acceleration"]) + abs(output_data["linear_acceleration"]) movement_cost = abs(output_data["angular_acceleration"]) + abs(output_data["linear_acceleration"])
self.energy -= (self.behavioral_model.neural_network.network_cost * 0.01) + 1 + (0.5 * movement_cost) self.energy -= (self.behavioral_model.neural_network.network_cost * 0.03) + 1 + (0.3 * movement_cost)
return self return self