adjust mutation rate
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This commit is contained in:
Sam 2025-06-25 00:34:21 -05:00
parent 0d95e85d83
commit bce07db40e

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@ -315,10 +315,10 @@ class DefaultCell(BaseEntity):
duplicate_y_2 += random.randint(-self.max_visual_width, self.max_visual_width) duplicate_y_2 += random.randint(-self.max_visual_width, self.max_visual_width)
new_cell = DefaultCell(Position(x=int(duplicate_x), y=int(duplicate_y)), Rotation(angle=random.randint(0, 359))) new_cell = DefaultCell(Position(x=int(duplicate_x), y=int(duplicate_y)), Rotation(angle=random.randint(0, 359)))
new_cell.set_brain(self.behavioral_model.mutate(0.025)) new_cell.set_brain(self.behavioral_model.mutate(0.05))
new_cell_2 = DefaultCell(Position(x=int(duplicate_x_2), y=int(duplicate_y_2)), Rotation(angle=random.randint(0, 359))) new_cell_2 = DefaultCell(Position(x=int(duplicate_x_2), y=int(duplicate_y_2)), Rotation(angle=random.randint(0, 359)))
new_cell_2.set_brain(self.behavioral_model.mutate(0.025)) new_cell_2.set_brain(self.behavioral_model.mutate(0.05))
return [new_cell, new_cell_2] return [new_cell, new_cell_2]