Remove debug render objects.
	
		
			
	
		
	
	
		
	
		
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							| @ -21,12 +21,12 @@ RENDER_BUFFER = 50 | |||||||
| SPEED = 700 # Pixels per second | SPEED = 700 # Pixels per second | ||||||
| 
 | 
 | ||||||
| # Grid settings | # Grid settings | ||||||
| GRID_WIDTH = 20  # Number of cells horizontally | GRID_WIDTH = 30  # Number of cells horizontally | ||||||
| GRID_HEIGHT = 15  # Number of cells vertically | GRID_HEIGHT = 25  # Number of cells vertically | ||||||
| CELL_SIZE = 20  # Size of each cell in pixels | CELL_SIZE = 20  # Size of each cell in pixels | ||||||
| 
 | 
 | ||||||
| DEFAULT_TPS = 20  # Number of ticks per second for the simulation | DEFAULT_TPS = 200  # Number of ticks per second for the simulation | ||||||
| FOOD_SPAWNING = False | FOOD_SPAWNING = True | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| def draw_grid(screen, camera, showing_grid=True): | def draw_grid(screen, camera, showing_grid=True): | ||||||
| @ -144,9 +144,6 @@ def main(): | |||||||
|     # Initialize world |     # Initialize world | ||||||
|     world = World(CELL_SIZE, (CELL_SIZE * GRID_WIDTH, CELL_SIZE * GRID_HEIGHT)) |     world = World(CELL_SIZE, (CELL_SIZE * GRID_WIDTH, CELL_SIZE * GRID_HEIGHT)) | ||||||
| 
 | 
 | ||||||
|     world.add_object(DebugRenderObject(Position(x=0, y=0))) |  | ||||||
|     world.add_object(DebugRenderObject(Position(x=20, y=0))) |  | ||||||
| 
 |  | ||||||
|     # sets seed to 67 >_< |     # sets seed to 67 >_< | ||||||
|     random.seed(67) |     random.seed(67) | ||||||
| 
 | 
 | ||||||
|  | |||||||
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