Remove debug render objects.
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Build Simulation and Test / Run All Tests (push) Successful in 2m46s
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Build Simulation and Test / Run All Tests (push) Successful in 2m46s
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parent
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11
main.py
11
main.py
@ -21,12 +21,12 @@ RENDER_BUFFER = 50
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SPEED = 700 # Pixels per second
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SPEED = 700 # Pixels per second
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# Grid settings
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# Grid settings
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GRID_WIDTH = 20 # Number of cells horizontally
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GRID_WIDTH = 30 # Number of cells horizontally
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GRID_HEIGHT = 15 # Number of cells vertically
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GRID_HEIGHT = 25 # Number of cells vertically
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CELL_SIZE = 20 # Size of each cell in pixels
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CELL_SIZE = 20 # Size of each cell in pixels
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DEFAULT_TPS = 20 # Number of ticks per second for the simulation
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DEFAULT_TPS = 200 # Number of ticks per second for the simulation
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FOOD_SPAWNING = False
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FOOD_SPAWNING = True
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def draw_grid(screen, camera, showing_grid=True):
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def draw_grid(screen, camera, showing_grid=True):
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@ -144,9 +144,6 @@ def main():
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# Initialize world
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# Initialize world
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world = World(CELL_SIZE, (CELL_SIZE * GRID_WIDTH, CELL_SIZE * GRID_HEIGHT))
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world = World(CELL_SIZE, (CELL_SIZE * GRID_WIDTH, CELL_SIZE * GRID_HEIGHT))
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world.add_object(DebugRenderObject(Position(x=0, y=0)))
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world.add_object(DebugRenderObject(Position(x=20, y=0)))
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# sets seed to 67 >_<
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# sets seed to 67 >_<
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random.seed(67)
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random.seed(67)
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