Remove debug render objects.
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This commit is contained in:
Sam Bargallo 2025-06-04 20:32:25 -05:00
parent a1b39f2484
commit d93cddcb6e

11
main.py
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@ -21,12 +21,12 @@ RENDER_BUFFER = 50
SPEED = 700 # Pixels per second
# Grid settings
GRID_WIDTH = 20 # Number of cells horizontally
GRID_HEIGHT = 15 # Number of cells vertically
GRID_WIDTH = 30 # Number of cells horizontally
GRID_HEIGHT = 25 # Number of cells vertically
CELL_SIZE = 20 # Size of each cell in pixels
DEFAULT_TPS = 20 # Number of ticks per second for the simulation
FOOD_SPAWNING = False
DEFAULT_TPS = 200 # Number of ticks per second for the simulation
FOOD_SPAWNING = True
def draw_grid(screen, camera, showing_grid=True):
@ -144,9 +144,6 @@ def main():
# Initialize world
world = World(CELL_SIZE, (CELL_SIZE * GRID_WIDTH, CELL_SIZE * GRID_HEIGHT))
world.add_object(DebugRenderObject(Position(x=0, y=0)))
world.add_object(DebugRenderObject(Position(x=20, y=0)))
# sets seed to 67 >_<
random.seed(67)