Add HUD splitter rendering to simulation engine
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Build Simulation and Test / Run All Tests (push) Failing after 2m42s
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Build Simulation and Test / Run All Tests (push) Failing after 2m42s
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@ -198,7 +198,7 @@ class SimulationEngine:
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self.screen.blit(self.sim_view, (self.sim_view_rect.left, self.sim_view_rect.top))
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self.screen.blit(self.sim_view, (self.sim_view_rect.left, self.sim_view_rect.top))
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self.hud.manager.draw_ui(self.screen)
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self.hud.manager.draw_ui(self.screen)
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self.hud.draw_splitters(self.screen) # <-- Add this line
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self.hud.draw_splitters(self.screen)
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self.hud.render_mouse_position(self.screen, self.camera, self.sim_view_rect)
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self.hud.render_mouse_position(self.screen, self.camera, self.sim_view_rect)
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self.hud.render_fps(self.screen, self.clock)
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self.hud.render_fps(self.screen, self.clock)
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