Add HUD splitter rendering to simulation engine
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This commit is contained in:
Sam 2025-06-19 16:58:21 -05:00
parent 4a4f7a75c5
commit f56192ab8f

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@ -198,7 +198,7 @@ class SimulationEngine:
self.screen.blit(self.sim_view, (self.sim_view_rect.left, self.sim_view_rect.top))
self.hud.manager.draw_ui(self.screen)
self.hud.draw_splitters(self.screen) # <-- Add this line
self.hud.draw_splitters(self.screen)
self.hud.render_mouse_position(self.screen, self.camera, self.sim_view_rect)
self.hud.render_fps(self.screen, self.clock)