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e2d56ffb76
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Add EntityConfig for entity hyperparameters and integrate into simulation configuration
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2025-11-09 18:58:09 -06:00 |
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78438ae768
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Add food connection rendering with orange bounding boxes and lines
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2025-11-09 01:30:33 -06:00 |
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de45db4393
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Increase energy parameters and initial cell count for simulation dynamics
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2025-11-09 01:25:52 -06:00 |
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074d6fdb3c
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Implement unified panel styling system with consistent colors and dimensions
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2025-11-08 23:32:56 -06:00 |
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b7e4c96188
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Refine tree widget event handling and hover state management
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2025-11-08 22:56:45 -06:00 |
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b65474ed2a
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Enhance HUD interaction and performance by refining tree selection logic, improving mouse event handling, and updating dependencies
Build Simulation and Test / Run All Tests (push) Failing after 14m56s
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2025-11-08 22:11:03 -06:00 |
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d90240391c
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Implement tree widget for hierarchical entity inspection in HUD
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2025-11-08 21:05:48 -06:00 |
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6d5ea1ae10
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Refactor HUD action handling and improve input callback setup
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2025-11-08 20:17:33 -06:00 |
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36d13a53a0
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Enable inspector panel and improve viewport resizing handling in HUD
Build Simulation and Test / Run All Tests (push) Failing after 3m33s
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2025-11-08 20:00:11 -06:00 |
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3a34759094
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Add core simulation components and configuration classes
Build Simulation and Test / Run All Tests (push) Failing after 8m17s
Major rewrite.
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2025-11-08 19:17:40 -06:00 |
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dc2f6d5fc4
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Add profiling for simulation ticks and include snakeviz as a development dependency
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2025-11-05 15:56:20 -06:00 |
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31c3244b5a
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Adjust energy cost calculation in movement and increase initial cell count in simulation
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2025-06-25 00:31:05 -05:00 |
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8bb5c3edfc
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Adjust grid dimensions and refine cell mutation parameters for improved simulation behavior
Build Simulation and Test / Run All Tests (push) Successful in 1m5s
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2025-06-25 00:30:05 -05:00 |
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4e90ecb885
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Refine simulation tick handling to ensure consistent timing and update HUD rendering
Build Simulation and Test / Run All Tests (push) Successful in 1m11s
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2025-06-25 00:19:22 -05:00 |
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8bb669d6b2
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Add cell count display to sprint debug info in HUD
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2025-06-25 00:11:28 -05:00 |
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d0f01c0a48
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Prevent event queue overflow by pumping pygame events during simulation ticks
Build Simulation and Test / Run All Tests (push) Successful in 1m5s
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2025-06-25 00:09:23 -05:00 |
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15bc179410
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Update grid dimensions and adjust energy cost calculation in movement
Build Simulation and Test / Run All Tests (push) Failing after 2m14s
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2025-06-25 00:05:28 -05:00 |
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8f17498b88
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Add headless simulation benchmarking and tests for determinism
Build Simulation and Test / Run All Tests (push) Successful in 2m53s
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2025-06-21 18:36:02 -05:00 |
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f56192ab8f
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Add HUD splitter rendering to simulation engine
Build Simulation and Test / Run All Tests (push) Failing after 2m42s
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2025-06-19 16:58:21 -05:00 |
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4a4f7a75c5
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Merge branch 'master' of https://git.apisb.me/Thaen/DynamicAbstractionSystem
Build Simulation and Test / Run All Tests (push) Has been cancelled
# Conflicts:
# core/simulation_engine.py
# ui/hud.py
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2025-06-19 16:57:43 -05:00 |
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6f9e1e84f0
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Refactor HUD to support dynamic panel resizing and improve layout management
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2025-06-19 16:52:38 -05:00 |
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d5d44c5d14
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Refactor HUD and renderer to support dynamic screen resizing and update input handling for simulation view
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2025-06-19 14:45:15 -05:00 |
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8c8d8f7925
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Add cell count display to sprint debug info and adjust energy cost calculation
Build Simulation and Test / Run All Tests (push) Failing after 40s
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2025-06-18 18:37:11 -05:00 |
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2b1b348cb1
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Refactor HUD initialization to accept UI manager and update simulation engine for dynamic screen sizing
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2025-06-18 17:44:54 -05:00 |
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ff43022b3a
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Update screen dimensions and integrate pygame_gui for HUD management
Build Simulation and Test / Run All Tests (push) Failing after 45s
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2025-06-18 17:36:24 -05:00 |
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bada025b33
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general tweaks
Build Simulation and Test / Run All Tests (push) Failing after 36s
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2025-06-17 00:09:55 -05:00 |
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deee83edb3
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Enhance simulation performance and add sprint mode functionality
Build Simulation and Test / Run All Tests (push) Failing after 30s
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2025-06-16 16:57:03 -05:00 |
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5d862bfd50
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Add tick count for behavioral model mutation and reduce initial cell spawn count
Build Simulation and Test / Run All Tests (push) Failing after 30s
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2025-06-16 15:55:14 -05:00 |
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eded181c62
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Refactor _setup_world method to remove unnecessary self parameter
Build Simulation and Test / Run All Tests (push) Failing after 30s
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2025-06-16 15:47:48 -05:00 |
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14dfc7bfb8
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Update random seed initialization in world setup for consistent food spawning
Build Simulation and Test / Run All Tests (push) Failing after 28s
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2025-06-16 15:46:04 -05:00 |
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c7ca35f296
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Implement FlexibleNeuralNetwork and enhance CellBrain with input normalization and neural network integration
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2025-06-16 15:19:32 -05:00 |
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26f166ebee
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refactored a lot of stuff into different files and generally fixed force application.
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2025-06-15 23:44:50 -05:00 |
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