126 lines
5.1 KiB
Python

# ui/hud.py
"""Handles HUD elements and text overlays."""
import pygame
from config.constants import *
class HUD:
def __init__(self):
self.font = pygame.font.Font("freesansbold.ttf", FONT_SIZE)
self.legend_font = pygame.font.Font("freesansbold.ttf", LEGEND_FONT_SIZE)
def render_mouse_position(self, screen, camera):
"""Render mouse position in top left."""
mouse_x, mouse_y = camera.get_real_coordinates(*pygame.mouse.get_pos())
mouse_text = self.font.render(f"Mouse: ({mouse_x:.2f}, {mouse_y:.2f})", True, WHITE)
text_rect = mouse_text.get_rect()
text_rect.topleft = (HUD_MARGIN, HUD_MARGIN)
screen.blit(mouse_text, text_rect)
def render_fps(self, screen, clock):
"""Render FPS in top right."""
fps_text = self.font.render(f"FPS: {int(clock.get_fps())}", True, WHITE)
fps_rect = fps_text.get_rect()
fps_rect.topright = (SCREEN_WIDTH - HUD_MARGIN, HUD_MARGIN)
screen.blit(fps_text, fps_rect)
def render_tps(self, screen, actual_tps):
"""Render TPS in bottom right."""
tps_text = self.font.render(f"TPS: {actual_tps}", True, WHITE)
tps_rect = tps_text.get_rect()
tps_rect.bottomright = (SCREEN_WIDTH - HUD_MARGIN, SCREEN_HEIGHT - HUD_MARGIN)
screen.blit(tps_text, tps_rect)
def render_tick_count(self, screen, total_ticks):
"""Render total tick count in bottom left."""
tick_text = self.font.render(f"Ticks: {total_ticks}", True, WHITE)
tick_rect = tick_text.get_rect()
tick_rect.bottomleft = (HUD_MARGIN, SCREEN_HEIGHT - HUD_MARGIN)
screen.blit(tick_text, tick_rect)
def render_pause_indicator(self, screen, is_paused):
"""Render pause indicator when paused."""
if is_paused:
pause_text = self.font.render("Press 'Space' to unpause", True, WHITE)
pause_rect = pause_text.get_rect()
pause_rect.center = (SCREEN_WIDTH // 2, 20)
screen.blit(pause_text, pause_rect)
def render_selected_objects_info(self, screen, selected_objects):
"""Render information about selected objects."""
if len(selected_objects) < 1:
return
max_width = SCREEN_WIDTH - 20
i = 0
for obj in selected_objects:
text = f"Object: {str(obj)}"
words = text.split()
line = ""
line_offset = 0
for word in words:
test_line = f"{line} {word}".strip()
test_width, _ = self.font.size(test_line)
if test_width > max_width and line:
obj_text = self.font.render(line, True, WHITE)
obj_rect = obj_text.get_rect()
obj_rect.topleft = (HUD_MARGIN, 30 + i * LINE_HEIGHT + line_offset)
screen.blit(obj_text, obj_rect)
line = word
line_offset += LINE_HEIGHT
else:
line = test_line
if line:
obj_text = self.font.render(line, True, WHITE)
obj_rect = obj_text.get_rect()
obj_rect.topleft = (HUD_MARGIN, 30 + i * LINE_HEIGHT + line_offset)
screen.blit(obj_text, obj_rect)
i += 1
def render_legend(self, screen, showing_legend):
"""Render the controls legend."""
if not showing_legend:
legend_text = self.legend_font.render("Press 'L' to show controls", True, WHITE)
legend_rect = legend_text.get_rect()
legend_rect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT - 20)
screen.blit(legend_text, legend_rect)
return
# Split into two columns
mid = (len(KEYMAP_LEGEND) + 1) // 2
left_col = KEYMAP_LEGEND[:mid]
right_col = KEYMAP_LEGEND[mid:]
legend_font_height = self.legend_font.get_height()
column_gap = 40 # Space between columns
# Calculate max width for each column
left_width = max(self.legend_font.size(f"{k}: {v}")[0] for k, v in left_col)
right_width = max(self.legend_font.size(f"{k}: {v}")[0] for k, v in right_col)
legend_width = left_width + right_width + column_gap
legend_height = max(len(left_col), len(right_col)) * legend_font_height + 10
legend_x = (SCREEN_WIDTH - legend_width) // 2
legend_y = SCREEN_HEIGHT - legend_height - 10
# Draw left column
for i, (key, desc) in enumerate(left_col):
text = self.legend_font.render(f"{key}: {desc}", True, WHITE)
text_rect = text.get_rect()
text_rect.left = legend_x
text_rect.top = legend_y + 5 + i * legend_font_height
screen.blit(text, text_rect)
# Draw right column
for i, (key, desc) in enumerate(right_col):
text = self.legend_font.render(f"{key}: {desc}", True, WHITE)
text_rect = text.get_rect()
text_rect.left = legend_x + left_width + column_gap
text_rect.top = legend_y + 5 + i * legend_font_height
screen.blit(text, text_rect)