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DynamicAbstractionSystem
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Sam
2b1b348cb1
Refactor HUD initialization to accept UI manager and update simulation engine for dynamic screen sizing
2025-06-18 17:44:54 -05:00
.gitea
/workflows
Update test runner configuration to use copy link mode during installation to suppress warning
2025-06-03 20:21:43 -05:00
config
Update screen dimensions and integrate pygame_gui for HUD management
2025-06-18 17:36:24 -05:00
core
Refactor HUD initialization to accept UI manager and update simulation engine for dynamic screen sizing
2025-06-18 17:44:54 -05:00
tests
Enforce world bounds for object positioning and update related tests
2025-06-03 21:55:40 -05:00
ui
Refactor HUD initialization to accept UI manager and update simulation engine for dynamic screen sizing
2025-06-18 17:44:54 -05:00
world
Refactor neural network implementation into separate neural.py file
2025-06-18 17:21:11 -05:00
.gitignore
Update .gitignore to include IDE and cache directories
2025-06-01 16:21:51 -05:00
.pre-commit-config.yaml
Added camera stabilization, moved the Camera class into its own file, normalized the diagonal camera vector, added a select and multi-select feature, added an inspect feature, changed the world class to use spatial hashing for better storage, changed the world class to use a double buffer to swap states when ticking, added death and interaction flags, added world class object queries, added an abstract base class for a basic entity that should be inherited by all object classes, added a max_visual_width parameter to said base class for selection clarity that should be set by all new entity/object classes, and added a basic interaction framework with an interaction radius parameter. When an object could interact with it's neighbors in the next tick, it should enable its can_interact flag, and the world will provide a list of interactable objects in that radius through the object's tick function. Also removed ruff format precommit check because it currently doesn't work. Also temporarily removed food class because it's outdated.
2025-06-03 18:38:27 -05:00
main.py
Implement FlexibleNeuralNetwork and enhance CellBrain with input normalization and neural network integration
2025-06-16 15:19:32 -05:00
pyproject.toml
Add pygame-gui and python-i18n dependencies to project
2025-06-18 17:14:03 -05:00
requirements.txt
Add pygame-gui and python-i18n dependencies to project
2025-06-18 17:14:03 -05:00
uv.lock
Add pygame-gui and python-i18n dependencies to project
2025-06-18 17:14:03 -05:00
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