DynamicAbstractionSystem/world/render_objects.py

31 lines
876 B
Python

from world.world import Position
import pygame
class DebugRenderObject:
def __init__(self, position: Position):
self.position = position
def tick(self):
pass
def render(self, camera, screen):
if camera.is_in_view(*self.position.get_position()):
pygame.draw.circle(screen, (255,255,255), camera.world_to_screen(*self.position.get_position()), 15 * camera.zoom)
class FoodObject:
def __init__(self, position: Position):
self.decay = 0
self.position = position
def tick(self):
self.decay += 1
if self.decay > 255:
self.decay = 0
def render(self, camera, screen):
if camera.is_in_view(*self.position.get_position()):
pygame.draw.circle(screen, (255-self.decay,self.decay,0), camera.world_to_screen(*self.position.get_position()), 5 * camera.zoom)