DynamicAbstractionSystem/world/render_objects.py
Bnenne da355dbc6c Merge branch 'food'
# Conflicts:
#	main.py
#	world/render_objects.py
2025-06-03 18:46:47 -05:00

56 lines
1.7 KiB
Python

from world.world import Position, BaseEntity
import pygame
# returns desired yellow value for food decay
def food_decay_yellow(decay):
if decay < 128:
return decay
else:
return 255 - decay
class DebugRenderObject(BaseEntity):
def __init__(self, position: Position, radius=5):
super().__init__(position)
self.neighbors = 0
self.radius = radius
self.max_visual_width = radius * 2
self.interaction_radius = 50
self.flags = {
"death": False,
"can_interact": True,
}
def tick(self, interactable=None):
if interactable is None:
interactable = []
self.neighbors = len(interactable)
return self
def render(self, camera, screen):
if camera.is_in_view(*self.position.get_position()):
pygame.draw.circle(
screen,
(50, 50, min([255, (self.neighbors + 4) * 30])),
camera.world_to_screen(*self.position.get_position()),
self.radius * camera.zoom,
)
def __repr__(self):
return f"DebugRenderObject({self.position}, neighbors={self.neighbors})"
class FoodObject:
def __init__(self, position: Position):
self.decay = 0
self.position = position
def tick(self):
self.decay += 1
if self.decay > 255:
self.decay = 0 # eventually will raise a destroy flag
def render(self, camera, screen):
if camera.is_in_view(*self.position.get_position()):
pygame.draw.circle(screen, (255-self.decay,food_decay_yellow(self.decay),0), camera.world_to_screen(*self.position.get_position()), 5 * camera.zoom)