This website requires JavaScript.
Explore
Help
Sign In
Thaen
/
DynamicAbstractionSystem
Watch
1
Star
0
Fork
0
You've already forked DynamicAbstractionSystem
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
73
Commits
2
Branches
0
Tags
Go to file
Code
Clone
HTTPS
Open with VS Code
Open with VSCodium
Open with Intellij IDEA
Download ZIP
Download TAR.GZ
Download BUNDLE
Sam
f567b0130a
Add layer mutation method and adjust mutation frequency in behavioral model
2025-06-16 16:16:41 -05:00
.gitea
/workflows
Update test runner configuration to use copy link mode during installation to suppress warning
2025-06-03 20:21:43 -05:00
config
moved max linear and angular accelerations and velocities for default cells over to constants.py and increased the max angular velocity and acceleration
2025-06-16 16:15:03 -05:00
core
Add tick count for behavioral model mutation and reduce initial cell spawn count
2025-06-16 15:55:14 -05:00
tests
Enforce world bounds for object positioning and update related tests
2025-06-03 21:55:40 -05:00
ui
Add layer mutation method and adjust mutation frequency in behavioral model
2025-06-16 16:16:41 -05:00
world
Add layer mutation method and adjust mutation frequency in behavioral model
2025-06-16 16:16:41 -05:00
.gitignore
Update .gitignore to include IDE and cache directories
2025-06-01 16:21:51 -05:00
.pre-commit-config.yaml
Added camera stabilization, moved the Camera class into its own file, normalized the diagonal camera vector, added a select and multi-select feature, added an inspect feature, changed the world class to use spatial hashing for better storage, changed the world class to use a double buffer to swap states when ticking, added death and interaction flags, added world class object queries, added an abstract base class for a basic entity that should be inherited by all object classes, added a max_visual_width parameter to said base class for selection clarity that should be set by all new entity/object classes, and added a basic interaction framework with an interaction radius parameter. When an object could interact with it's neighbors in the next tick, it should enable its can_interact flag, and the world will provide a list of interactable objects in that radius through the object's tick function. Also removed ruff format precommit check because it currently doesn't work. Also temporarily removed food class because it's outdated.
2025-06-03 18:38:27 -05:00
main.py
Implement FlexibleNeuralNetwork and enhance CellBrain with input normalization and neural network integration
2025-06-16 15:19:32 -05:00
pyproject.toml
Implement FlexibleNeuralNetwork and enhance CellBrain with input normalization and neural network integration
2025-06-16 15:19:32 -05:00
uv.lock
Implement FlexibleNeuralNetwork and enhance CellBrain with input normalization and neural network integration
2025-06-16 15:19:32 -05:00
Description
No description provided
680
KiB
Languages
Python
100%