37 lines
1.1 KiB
Python
37 lines
1.1 KiB
Python
from world.world import Position
|
|
|
|
import pygame
|
|
|
|
# returns desired yellow value for food decay
|
|
def food_decay_yellow(decay):
|
|
if decay < 128:
|
|
return decay
|
|
else:
|
|
return 255 - decay
|
|
|
|
class DebugRenderObject:
|
|
def __init__(self, position: Position):
|
|
self.position = position
|
|
|
|
def tick(self):
|
|
pass
|
|
|
|
def render(self, camera, screen):
|
|
if camera.is_in_view(*self.position.get_position()):
|
|
pygame.draw.circle(screen, (255,255,255), camera.world_to_screen(*self.position.get_position()), 15 * camera.zoom)
|
|
|
|
class FoodObject:
|
|
def __init__(self, position: Position):
|
|
self.decay = 0
|
|
self.position = position
|
|
|
|
def tick(self):
|
|
self.decay += 1
|
|
|
|
if self.decay > 255:
|
|
self.decay = 0 # eventually will raise a destroy flag
|
|
|
|
def render(self, camera, screen):
|
|
if camera.is_in_view(*self.position.get_position()):
|
|
pygame.draw.circle(screen, (255-self.decay,food_decay_yellow(self.decay),0), camera.world_to_screen(*self.position.get_position()), 5 * camera.zoom)
|