DynamicAbstractionSystem/world/render_objects.py
Sam fe4e15eac1
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Enforce world bounds for object positioning and update related tests
2025-06-03 21:55:40 -05:00

155 lines
4.7 KiB
Python

import random
from world.world import Position, BaseEntity
import pygame
from typing import Optional, List, Any
class DebugRenderObject(BaseEntity):
"""
Debug object that renders as a circle and counts its neighbors.
"""
def __init__(self, position: Position, radius: int = 5) -> None:
"""
Initializes the debug render object.
:param position: The position of the object.
:param radius: The radius of the rendered circle.
"""
super().__init__(position)
self.neighbors: int = 0
self.radius: int = radius
self.max_visual_width: int = radius * 2
self.interaction_radius: int = 50
self.flags: dict[str, bool] = {
"death": False,
"can_interact": True,
}
def tick(self, interactable: Optional[List[BaseEntity]] = None) -> "DebugRenderObject":
"""
Updates the object, counting the number of interactable neighbors.
:param interactable: List of nearby entities.
:return: Self.
"""
if interactable is None:
interactable = []
self.neighbors = len(interactable)
return self
def render(self, camera: Any, screen: Any) -> None:
"""
Renders the debug object as a circle, color intensity based on neighbors.
:param camera: The camera object for coordinate transformation.
:param screen: The Pygame screen surface.
"""
if camera.is_in_view(*self.position.get_position()):
pygame.draw.circle(
screen,
(50, 50, min([255, (self.neighbors + 4) * 30])),
camera.world_to_screen(*self.position.get_position()),
int(self.radius * camera.zoom),
)
def __repr__(self) -> str:
"""
Returns a string representation of the object.
:return: String representation.
"""
return f"DebugRenderObject({self.position}, neighbors={self.neighbors})"
def food_decay_yellow(decay: int) -> int:
"""
Returns the yellow color component for food decay visualization.
:param decay: The current decay value (0-255).
:return: The yellow component (0-255).
"""
if decay < 128:
return decay
else:
return 255 - decay
class FoodObject(BaseEntity):
"""
Food object that decays over time and is rendered as a colored circle.
"""
def __init__(self, position: Position) -> None:
"""
Initializes the food object.
:param position: The position of the food.
"""
super().__init__(position)
self.max_visual_width: int = 10
self.decay: int = 0
self.decay_rate: int = 1
self.max_decay = 50
self.interaction_radius: int = 50
self.neighbors: int = 0
self.flags: dict[str, bool] = {
"death": False,
"can_interact": True,
}
def tick(self, interactable: Optional[List[BaseEntity]] = None) -> Optional["FoodObject"]:
"""
Updates the food object, increasing decay and flagging for death if decayed.
:param interactable: List of nearby entities (unused).
:return: Self
"""
if interactable is None:
interactable = []
self.neighbors = len(interactable)
if self.neighbors > 0:
self.decay += self.decay_rate * (1 + (self.neighbors / 10))
else:
self.decay += self.decay_rate
if self.decay > self.max_decay:
self.decay = self.max_decay
self.flag_for_death()
return self
def normalize_decay_to_color(self) -> int:
"""
Normalizes the decay value to a color component.
:return: Normalized decay value (0-255).
"""
return self.decay / self.max_decay * 255 if self.max_decay > 0 else 0
def render(self, camera: Any, screen: Any) -> None:
"""
Renders the food object as a decaying colored circle.
:param camera: The camera object for coordinate transformation.
:param screen: The Pygame screen surface.
"""
if camera.is_in_view(*self.position.get_position()):
pygame.draw.circle(
screen,
(255 - self.normalize_decay_to_color(), food_decay_yellow(self.normalize_decay_to_color()), 0),
camera.world_to_screen(*self.position.get_position()),
int(5 * camera.zoom)
)
def __repr__(self) -> str:
"""
Returns a string representation of the food object.
:return: String representation.
"""
return f"FoodObject({self.position}, decay={self.decay:.0f }, decay_rate={self.decay_rate * (1 + (self.neighbors / 10))})"