• Joined on 2025-06-01
Bnenne pushed to master at Thaen/DynamicAbstractionSystem 2025-06-24 16:09:28 +00:00
dee0eaa9f9 moved physics into its own class in physics.py
Bnenne pushed to master at Thaen/DynamicAbstractionSystem 2025-06-24 07:21:07 +00:00
7289543f6a moved physics into its own class in physics.py
Bnenne pushed to master at Thaen/DynamicAbstractionSystem 2025-06-16 21:15:14 +00:00
91fef15572 moved max linear and angular accelerations and velocities for default cells over to constants.py and increased the max angular velocity and acceleration
Bnenne pushed to master at Thaen/DynamicAbstractionSystem 2025-06-16 20:32:41 +00:00
911ad00fdf food is smaller to make differentiating easier
Compare 2 commits »
Bnenne pushed to master at Thaen/DynamicAbstractionSystem 2025-06-16 20:24:12 +00:00
15e12a73aa changed food color, transitions from red to black
Compare 2 commits »
Bnenne deleted branch food from Thaen/DynamicAbstractionSystem 2025-06-04 04:51:03 +00:00
Bnenne pushed to master at Thaen/DynamicAbstractionSystem 2025-06-04 03:33:34 +00:00
a1b39f2484 togglable initial FoodObject spawn
049525ca59 updating with master branch
bb521371fa Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
4e05a62274 Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
ae88bf0dd2 Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
Compare 5 commits »
Bnenne pushed to food at Thaen/DynamicAbstractionSystem 2025-06-04 03:31:29 +00:00
a1b39f2484 togglable initial FoodObject spawn
Bnenne pushed to food at Thaen/DynamicAbstractionSystem 2025-06-04 03:29:28 +00:00
049525ca59 updating with master branch
737d595d50 Increase zoom threshold for smoother zoom transitions in simulation
330f199657 Update food object representation to use one decimal place for decay value
fe4e15eac1 Enforce world bounds for object positioning and update related tests
Compare 4 commits »
Bnenne pushed to food at Thaen/DynamicAbstractionSystem 2025-06-04 03:26:55 +00:00
bb521371fa Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
4e05a62274 Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
ae88bf0dd2 Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
56415bb07a Added rounding to the object representation of the food object.
9a8217a034 Refine zoom limits in simulation interface for improved user experience
Compare 16 commits »
Bnenne pushed to master at Thaen/DynamicAbstractionSystem 2025-06-04 00:26:23 +00:00
5eb2079da1 food work :3
da355dbc6c Merge branch 'food'
fc171cd523 food turns yellow then black as it spoils, checks food amount and adds more to equal 10, randomizes position with seed
56857e24b8 food turns green as it spoils
Compare 4 commits »
Bnenne pushed to food at Thaen/DynamicAbstractionSystem 2025-06-02 22:22:50 +00:00
fc171cd523 food turns yellow then black as it spoils, checks food amount and adds more to equal 10, randomizes position with seed
56857e24b8 food turns green as it spoils
Compare 2 commits »
Bnenne created branch food in Thaen/DynamicAbstractionSystem 2025-06-02 22:22:50 +00:00
Bnenne deleted branch food from Thaen/DynamicAbstractionSystem 2025-06-02 05:32:10 +00:00
Bnenne pushed to food at Thaen/DynamicAbstractionSystem 2025-06-02 05:31:07 +00:00
56857e24b8 food turns green as it spoils
Bnenne created branch food in Thaen/DynamicAbstractionSystem 2025-06-02 05:31:07 +00:00
Bnenne pushed to master at Thaen/DynamicAbstractionSystem 2025-06-02 05:01:33 +00:00
6952e88e61 Rendering framework