Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
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6
main.py
6
main.py
@ -150,6 +150,8 @@ def main():
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# sets seed to 67 >_<
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random.seed(67)
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world.add_object(FoodObject(Position(x=random.randint(-100, 100), y=random.randint(-100, 100))))
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running = True
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while running:
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deltatime = clock.get_time() / 1000.0 # Convert milliseconds to seconds
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@ -242,8 +244,8 @@ def main():
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objects = world.get_objects()
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food = len([obj for obj in objects if isinstance(obj, FoodObject)])
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if food < 10 and FOOD_SPAWNING == True:
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world.add_object(FoodObject(Position(x=random.randint(-100, 100), y=random.randint(-100, 100))))
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# if food < 10 and FOOD_SPAWNING == True:
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# world.add_object(FoodObject(Position(x=random.randint(-100, 100), y=random.randint(-100, 100))))
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# ensure selected objects are still valid or have not changed position, if so, reselect them
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selected_objects = [
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@ -111,7 +111,9 @@ class World:
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# Ensure position is within world bounds, considering a center origin
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if position.x < -self.world_size[0] / 2 or position.x >= self.world_size[0] / 2 or position.y < - \
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self.world_size[1] / 2 or position.y >= self.world_size[1] / 2:
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raise ValueError(f"Position is out of world bounds. {position} is out of bounds.")
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# force position to be within bounds
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position.x = max(-self.world_size[0] / 2, min(position.x, self.world_size[0] / 2 - 1))
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position.y = max(-self.world_size[1] / 2, min(position.y, self.world_size[1] / 2 - 1))
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return int(position.x // self.partition_size), int(position.y // self.partition_size)
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