food turns green as it spoils
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6952e88e61
commit
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2
main.py
2
main.py
@ -23,7 +23,7 @@ GRID_WIDTH = 20 # Number of cells horizontally
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GRID_HEIGHT = 15 # Number of cells vertically
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CELL_SIZE = 20 # Size of each cell in pixels
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DEFAULT_TPS = 200 # Amount of ticks per second for the simulation
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DEFAULT_TPS = 20 # Amount of ticks per second for the simulation
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class Camera:
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@ -21,10 +21,10 @@ class FoodObject:
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def tick(self):
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self.decay += 1
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if (self.decay > 255):
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if self.decay > 255:
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self.decay = 0
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def render(self, camera, screen):
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if camera.is_in_view(*self.position.get_position()):
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pygame.draw.circle(screen, (255,self.decay,0), camera.world_to_screen(*self.position.get_position()), 5 * camera.zoom)
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pygame.draw.circle(screen, (255-self.decay,self.decay,0), camera.world_to_screen(*self.position.get_position()), 5 * camera.zoom)
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