|  | c7ca35f296 | Implement FlexibleNeuralNetwork and enhance CellBrain with input normalization and neural network integration | 2025-06-16 15:19:32 -05:00 |  | 
			
				
					|  | 26f166ebee | refactored a lot of stuff into different files and generally fixed force application. | 2025-06-15 23:44:50 -05:00 |  | 
			
				
					|  | f0576e52d6 | Add rotation and behavioral model to entities, implement DefaultCell entity 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Failing after 35s | 2025-06-14 17:30:31 -05:00 |  | 
			
				
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								 Sam | 81128c16c8 | Fix import 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 32s | 2025-06-09 17:13:27 -05:00 |  | 
			
				
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								 Sam | a64e705731 | Add TestVelocityObject to simulate moving entities in the world 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 2m13s | 2025-06-07 22:58:18 -05:00 |  | 
			
				
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								 Sam | ac08ecbc27 | Disable food spawning in the simulation 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 3m13s | 2025-06-06 15:02:48 -05:00 |  | 
			
				
					|  | c0479cdcf2 | Add key binding for Shift to double TPS during testing 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 27s | 2025-06-04 20:45:43 -05:00 |  | 
			
				
					|  | 15cf494c20 | The debug interaction radius visualization now only displays on selected objects when at least one object is selected. The TPS can now also be doubled by holding shift. 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Has been cancelled | 2025-06-04 20:45:25 -05:00 |  | 
			
				
					|  | d93cddcb6e | Remove debug render objects. 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 2m46s | 2025-06-04 20:32:25 -05:00 |  | 
			
				
					|  | a1b39f2484 | togglable initial FoodObject spawn 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 32s | 2025-06-03 22:31:20 -05:00 |  | 
			
				
					|  | 4e05a62274 | Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially. | 2025-06-03 22:25:41 -05:00 |  | 
			
				
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								 Sam | 0202fe59a5 | Add legend visibility toggle and pause functionality to simulation 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 31s | 2025-06-03 20:35:53 -05:00 |  | 
			
				
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								 Sam | dad79942c2 | Enhance World initialization with size parameters and adjust food spawning range 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 27s | 2025-06-03 20:10:22 -05:00 |  | 
			
				
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								 Sam | f0e00d66b6 | Add interaction radius visibility toggle and render circles for interactable objects 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 29s | 2025-06-03 20:03:27 -05:00 |  | 
			
				
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								 Sam | 3a4301f7cb | Refactor Camera and Entity classes for improved type hinting and documentation using typing and pydantic. 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 34s | 2025-06-03 19:47:39 -05:00 |  | 
			
				
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								 Sam | 9e3c34fd3e | Enable food spawning and ensure selected objects remain valid during ticks 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 40s | 2025-06-03 19:29:37 -05:00 |  | 
			
				
					|  | 5eb2079da1 | food work :3 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 2m18s | 2025-06-03 19:25:54 -05:00 |  | 
			
				
					|  | da355dbc6c | Merge branch 'food' # Conflicts:
#	main.py
#	world/render_objects.py | 2025-06-03 18:46:47 -05:00 |  | 
			
				
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								 Sam | b80a5afc4a | Added camera stabilization, moved the Camera class into its own file, normalized the diagonal camera vector, added a select and multi-select feature, added an inspect feature, changed the world class to use spatial hashing for better storage, changed the world class to use a double buffer to swap states when ticking, added death and interaction flags, added world class object queries, added an abstract base class for a basic entity that should be inherited by all object classes, added a max_visual_width parameter to said base class for selection clarity that should be set by all new entity/object classes, and added a basic interaction framework with an interaction radius parameter. When an object could interact with it's neighbors in the next tick, it should enable its can_interact flag, and the world will provide a list of interactable objects in that radius through the object's tick function. Also removed ruff format precommit check because it currently doesn't work. Also temporarily removed food class because it's outdated. 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 2m21s | 2025-06-03 18:38:27 -05:00 |  | 
			
				
					|  | fc171cd523 | food turns yellow then black as it spoils, checks food amount and adds more to equal 10, randomizes position with seed | 2025-06-02 17:01:19 -05:00 |  | 
			
				
					|  | 56857e24b8 | food turns green as it spoils | 2025-06-02 00:30:51 -05:00 |  | 
			
				
					|  | 6952e88e61 | Rendering framework 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 2m0s | 2025-06-01 23:59:53 -05:00 |  | 
			
				
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								 Sam | 3988f0a6fc | Formatting with Ruff 
		
	
	
		
			
				
	
				Build Simulation and Test / Run All Tests (push) Successful in 27s | 2025-06-01 16:18:00 -05:00 |  | 
			
				
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								 Sam | 34f790ca18 | Optimize grid line drawing by precomputing line coordinates for improved performance | 2025-05-31 19:25:36 -05:00 |  | 
			
				
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								 Sam | 43882f4fef | Add initial project structure with Pygame integration and camera controls | 2025-05-31 18:30:47 -05:00 |  |