bada025b33
general tweaks
Build Simulation and Test / Run All Tests (push) Failing after 36s
2025-06-17 00:09:55 -05:00
848356a76e
Enhance simulation performance and add sprint mode functionality
Build Simulation and Test / Run All Tests (push) Failing after 32s
2025-06-16 18:10:12 -05:00
deee83edb3
Enhance simulation performance and add sprint mode functionality
Build Simulation and Test / Run All Tests (push) Failing after 30s
2025-06-16 16:57:03 -05:00
8a53d4ac37
Remove tick-based mutation from behavioral model in objects.py
Build Simulation and Test / Run All Tests (push) Failing after 35s
2025-06-16 16:16:41 -05:00
f567b0130a
Add layer mutation method and adjust mutation frequency in behavioral model
2025-06-16 16:16:41 -05:00
91fef15572
moved max linear and angular accelerations and velocities for default cells over to constants.py and increased the max angular velocity and acceleration
Build Simulation and Test / Run All Tests (push) Failing after 33s
2025-06-16 16:15:03 -05:00
9f0d6a6925
Implement duplicate connection removal and enhance mutation methods in neural network
Build Simulation and Test / Run All Tests (push) Failing after 30s
2025-06-16 16:09:23 -05:00
2a04e7917a
Change mutation frequency in behavioral model to every 100 ticks for improved performance
Build Simulation and Test / Run All Tests (push) Failing after 28s
2025-06-16 15:56:12 -05:00
5d862bfd50
Add tick count for behavioral model mutation and reduce initial cell spawn count
Build Simulation and Test / Run All Tests (push) Failing after 30s
2025-06-16 15:55:14 -05:00
eded181c62
Refactor _setup_world method to remove unnecessary self parameter
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2025-06-16 15:47:48 -05:00
14dfc7bfb8
Update random seed initialization in world setup for consistent food spawning
Build Simulation and Test / Run All Tests (push) Failing after 28s
2025-06-16 15:46:04 -05:00
7dde7b3e1f
Reduce max visual width of food from 10 to 8 and adjust rendering size calculation for improved visual consistency
Build Simulation and Test / Run All Tests (push) Failing after 31s
2025-06-16 15:36:23 -05:00
3253bebe9c
Adjust acceleration scale and clamp linear acceleration limits for improved physics simulation
2025-06-16 15:36:01 -05:00
fedb4117b4
Merge branch 'master' of https://git.apisb.me/Thaen/DynamicAbstractionSystem
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Build Simulation and Test / Run All Tests (push) Failing after 32s
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2025-06-16 15:32:37 -05:00
911ad00fdf
food is smaller to make differentiating easier
2025-06-16 15:31:53 -05:00
75e4948557
Add tooltip functionality for neuron hover and adjust linear acceleration clamping
Build Simulation and Test / Run All Tests (push) Failing after 42s
2025-06-16 15:30:47 -05:00
6c98d5d84e
Merge branch 'master' of https://git.apisb.me/Thaen/DynamicAbstractionSystem
Build Simulation and Test / Run All Tests (push) Failing after 35s
2025-06-16 15:24:08 -05:00
15e12a73aa
changed food color, transitions from red to black
2025-06-16 15:21:29 -05:00
8f6b9c8322
Merge pull request 'Implement FlexibleNeuralNetwork and enhance CellBrain with input normalization and neural network integration' ( #2 ) from move into master
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Build Simulation and Test / Run All Tests (push) Failing after 31s
Reviewed-on: #2
2025-06-16 20:19:59 +00:00
c7ca35f296
Implement FlexibleNeuralNetwork and enhance CellBrain with input normalization and neural network integration
2025-06-16 15:19:32 -05:00
5b9b6df997
Merge pull request 'refactored a lot of stuff into different files and generally fixed force application.' ( #1 ) from move into master
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Build Simulation and Test / Run All Tests (push) Failing after 2m26s
Reviewed-on: #1
2025-06-16 04:45:36 +00:00
26f166ebee
refactored a lot of stuff into different files and generally fixed force application.
2025-06-15 23:44:50 -05:00
f0576e52d6
Add rotation and behavioral model to entities, implement DefaultCell entity
Build Simulation and Test / Run All Tests (push) Failing after 35s
2025-06-14 17:30:31 -05:00
589bb13688
Remove unused imports
Build Simulation and Test / Run All Tests (push) Successful in 3m1s
2025-06-14 15:18:05 -05:00
Sam
81128c16c8
Fix import
Build Simulation and Test / Run All Tests (push) Successful in 32s
2025-06-09 17:13:27 -05:00
Sam
0177d68500
Introduce BehavioralModel and TestBrain classes for behavior modeling
Build Simulation and Test / Run All Tests (push) Successful in 2m18s
2025-06-09 17:06:44 -05:00
Sam
a64e705731
Add TestVelocityObject to simulate moving entities in the world
Build Simulation and Test / Run All Tests (push) Successful in 2m13s
2025-06-07 22:58:18 -05:00
Sam
ac08ecbc27
Disable food spawning in the simulation
Build Simulation and Test / Run All Tests (push) Successful in 3m13s
2025-06-06 15:02:48 -05:00
c0479cdcf2
Add key binding for Shift to double TPS during testing
Build Simulation and Test / Run All Tests (push) Successful in 27s
2025-06-04 20:45:43 -05:00
15cf494c20
The debug interaction radius visualization now only displays on selected objects when at least one object is selected. The TPS can now also be doubled by holding shift.
Build Simulation and Test / Run All Tests (push) Has been cancelled
2025-06-04 20:45:25 -05:00
d93cddcb6e
Remove debug render objects.
Build Simulation and Test / Run All Tests (push) Successful in 2m46s
2025-06-04 20:32:25 -05:00
a1b39f2484
togglable initial FoodObject spawn
Build Simulation and Test / Run All Tests (push) Successful in 32s
2025-06-03 22:31:20 -05:00
049525ca59
updating with master branch
2025-06-03 22:29:13 -05:00
bb521371fa
Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
2025-06-03 22:26:11 -05:00
4e05a62274
Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
2025-06-03 22:25:41 -05:00
ae88bf0dd2
Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
2025-06-03 22:20:37 -05:00
Sam
737d595d50
Increase zoom threshold for smoother zoom transitions in simulation
Build Simulation and Test / Run All Tests (push) Successful in 35s
2025-06-03 22:01:47 -05:00
Sam
330f199657
Update food object representation to use one decimal place for decay value
Build Simulation and Test / Run All Tests (push) Successful in 30s
2025-06-03 22:00:40 -05:00
Sam
fe4e15eac1
Enforce world bounds for object positioning and update related tests
Build Simulation and Test / Run All Tests (push) Successful in 30s
2025-06-03 21:55:40 -05:00
Sam
56415bb07a
Added rounding to the object representation of the food object.
Build Simulation and Test / Run All Tests (push) Successful in 30s
2025-06-03 20:41:20 -05:00
Sam
9a8217a034
Refine zoom limits in simulation interface for improved user experience
Build Simulation and Test / Run All Tests (push) Successful in 34s
2025-06-03 20:38:50 -05:00
Sam
0202fe59a5
Add legend visibility toggle and pause functionality to simulation
Build Simulation and Test / Run All Tests (push) Successful in 31s
2025-06-03 20:35:53 -05:00
Sam
9e7ad041b4
Update test runner configuration to use copy link mode during installation to suppress warning
Build Simulation and Test / Run All Tests (push) Successful in 31s
2025-06-03 20:21:43 -05:00
Sam
55633706a2
Add tests for World class object management and querying functionality
Build Simulation and Test / Run All Tests (push) Successful in 28s
2025-06-03 20:19:54 -05:00
Sam
dad79942c2
Enhance World initialization with size parameters and adjust food spawning range
Build Simulation and Test / Run All Tests (push) Successful in 27s
2025-06-03 20:10:22 -05:00
Sam
f0e00d66b6
Add interaction radius visibility toggle and render circles for interactable objects
Build Simulation and Test / Run All Tests (push) Successful in 29s
2025-06-03 20:03:27 -05:00
Sam
11bd766e62
Decay rate is now accelerated by nearby food.
Build Simulation and Test / Run All Tests (push) Successful in 33s
2025-06-03 19:55:31 -05:00
Sam
3a4301f7cb
Refactor Camera and Entity classes for improved type hinting and documentation using typing and pydantic.
Build Simulation and Test / Run All Tests (push) Successful in 34s
2025-06-03 19:47:39 -05:00
Sam
9e3c34fd3e
Enable food spawning and ensure selected objects remain valid during ticks
Build Simulation and Test / Run All Tests (push) Successful in 40s
2025-06-03 19:29:37 -05:00
5eb2079da1
food work :3
Build Simulation and Test / Run All Tests (push) Successful in 2m18s
2025-06-03 19:25:54 -05:00