f74aa1f633
Enhance Physics class with detailed docstrings for initialization and movement methods
2025-06-24 23:56:37 -05:00
dee0eaa9f9
moved physics into its own class in physics.py
Build Simulation and Test / Run All Tests (push) Successful in 1m8s
2025-06-24 11:08:52 -05:00
7289543f6a
moved physics into its own class in physics.py
Build Simulation and Test / Run All Tests (push) Successful in 2m56s
2025-06-24 02:00:54 -05:00
8c8d8f7925
Add cell count display to sprint debug info and adjust energy cost calculation
Build Simulation and Test / Run All Tests (push) Failing after 40s
2025-06-18 18:37:11 -05:00
3b64ef62e1
Refactor neural network implementation into separate neural.py file
Build Simulation and Test / Run All Tests (push) Failing after 2m35s
2025-06-18 17:21:11 -05:00
bada025b33
general tweaks
Build Simulation and Test / Run All Tests (push) Failing after 36s
2025-06-17 00:09:55 -05:00
848356a76e
Enhance simulation performance and add sprint mode functionality
Build Simulation and Test / Run All Tests (push) Failing after 32s
2025-06-16 18:10:12 -05:00
deee83edb3
Enhance simulation performance and add sprint mode functionality
Build Simulation and Test / Run All Tests (push) Failing after 30s
2025-06-16 16:57:03 -05:00
8a53d4ac37
Remove tick-based mutation from behavioral model in objects.py
Build Simulation and Test / Run All Tests (push) Failing after 35s
2025-06-16 16:16:41 -05:00
f567b0130a
Add layer mutation method and adjust mutation frequency in behavioral model
2025-06-16 16:16:41 -05:00
91fef15572
moved max linear and angular accelerations and velocities for default cells over to constants.py and increased the max angular velocity and acceleration
Build Simulation and Test / Run All Tests (push) Failing after 33s
2025-06-16 16:15:03 -05:00
9f0d6a6925
Implement duplicate connection removal and enhance mutation methods in neural network
Build Simulation and Test / Run All Tests (push) Failing after 30s
2025-06-16 16:09:23 -05:00
2a04e7917a
Change mutation frequency in behavioral model to every 100 ticks for improved performance
Build Simulation and Test / Run All Tests (push) Failing after 28s
2025-06-16 15:56:12 -05:00
5d862bfd50
Add tick count for behavioral model mutation and reduce initial cell spawn count
Build Simulation and Test / Run All Tests (push) Failing after 30s
2025-06-16 15:55:14 -05:00
7dde7b3e1f
Reduce max visual width of food from 10 to 8 and adjust rendering size calculation for improved visual consistency
Build Simulation and Test / Run All Tests (push) Failing after 31s
2025-06-16 15:36:23 -05:00
3253bebe9c
Adjust acceleration scale and clamp linear acceleration limits for improved physics simulation
2025-06-16 15:36:01 -05:00
fedb4117b4
Merge branch 'master' of https://git.apisb.me/Thaen/DynamicAbstractionSystem
...
Build Simulation and Test / Run All Tests (push) Failing after 32s
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2025-06-16 15:32:37 -05:00
911ad00fdf
food is smaller to make differentiating easier
2025-06-16 15:31:53 -05:00
75e4948557
Add tooltip functionality for neuron hover and adjust linear acceleration clamping
Build Simulation and Test / Run All Tests (push) Failing after 42s
2025-06-16 15:30:47 -05:00
6c98d5d84e
Merge branch 'master' of https://git.apisb.me/Thaen/DynamicAbstractionSystem
Build Simulation and Test / Run All Tests (push) Failing after 35s
2025-06-16 15:24:08 -05:00
15e12a73aa
changed food color, transitions from red to black
2025-06-16 15:21:29 -05:00
c7ca35f296
Implement FlexibleNeuralNetwork and enhance CellBrain with input normalization and neural network integration
2025-06-16 15:19:32 -05:00
26f166ebee
refactored a lot of stuff into different files and generally fixed force application.
2025-06-15 23:44:50 -05:00
f0576e52d6
Add rotation and behavioral model to entities, implement DefaultCell entity
Build Simulation and Test / Run All Tests (push) Failing after 35s
2025-06-14 17:30:31 -05:00
589bb13688
Remove unused imports
Build Simulation and Test / Run All Tests (push) Successful in 3m1s
2025-06-14 15:18:05 -05:00
Sam
0177d68500
Introduce BehavioralModel and TestBrain classes for behavior modeling
Build Simulation and Test / Run All Tests (push) Successful in 2m18s
2025-06-09 17:06:44 -05:00
Sam
a64e705731
Add TestVelocityObject to simulate moving entities in the world
Build Simulation and Test / Run All Tests (push) Successful in 2m13s
2025-06-07 22:58:18 -05:00
049525ca59
updating with master branch
2025-06-03 22:29:13 -05:00
bb521371fa
Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
2025-06-03 22:26:11 -05:00
4e05a62274
Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
2025-06-03 22:25:41 -05:00
ae88bf0dd2
Food now grows, the chance to graw is dependent on the decay rate. The lower the decay rate, the higher the chance to grow. This helps keep the food from growing exponentially.
2025-06-03 22:20:37 -05:00
Sam
737d595d50
Increase zoom threshold for smoother zoom transitions in simulation
Build Simulation and Test / Run All Tests (push) Successful in 35s
2025-06-03 22:01:47 -05:00
Sam
330f199657
Update food object representation to use one decimal place for decay value
Build Simulation and Test / Run All Tests (push) Successful in 30s
2025-06-03 22:00:40 -05:00
Sam
fe4e15eac1
Enforce world bounds for object positioning and update related tests
Build Simulation and Test / Run All Tests (push) Successful in 30s
2025-06-03 21:55:40 -05:00
Sam
56415bb07a
Added rounding to the object representation of the food object.
Build Simulation and Test / Run All Tests (push) Successful in 30s
2025-06-03 20:41:20 -05:00
Sam
9a8217a034
Refine zoom limits in simulation interface for improved user experience
Build Simulation and Test / Run All Tests (push) Successful in 34s
2025-06-03 20:38:50 -05:00
Sam
dad79942c2
Enhance World initialization with size parameters and adjust food spawning range
Build Simulation and Test / Run All Tests (push) Successful in 27s
2025-06-03 20:10:22 -05:00
Sam
11bd766e62
Decay rate is now accelerated by nearby food.
Build Simulation and Test / Run All Tests (push) Successful in 33s
2025-06-03 19:55:31 -05:00
Sam
3a4301f7cb
Refactor Camera and Entity classes for improved type hinting and documentation using typing and pydantic.
Build Simulation and Test / Run All Tests (push) Successful in 34s
2025-06-03 19:47:39 -05:00
5eb2079da1
food work :3
Build Simulation and Test / Run All Tests (push) Successful in 2m18s
2025-06-03 19:25:54 -05:00
da355dbc6c
Merge branch 'food'
...
# Conflicts:
# main.py
# world/render_objects.py
2025-06-03 18:46:47 -05:00
Sam
b80a5afc4a
Added camera stabilization, moved the Camera class into its own file, normalized the diagonal camera vector, added a select and multi-select feature, added an inspect feature, changed the world class to use spatial hashing for better storage, changed the world class to use a double buffer to swap states when ticking, added death and interaction flags, added world class object queries, added an abstract base class for a basic entity that should be inherited by all object classes, added a max_visual_width parameter to said base class for selection clarity that should be set by all new entity/object classes, and added a basic interaction framework with an interaction radius parameter. When an object could interact with it's neighbors in the next tick, it should enable its can_interact flag, and the world will provide a list of interactable objects in that radius through the object's tick function. Also removed ruff format precommit check because it currently doesn't work. Also temporarily removed food class because it's outdated.
Build Simulation and Test / Run All Tests (push) Successful in 2m21s
2025-06-03 18:38:27 -05:00
fc171cd523
food turns yellow then black as it spoils, checks food amount and adds more to equal 10, randomizes position with seed
2025-06-02 17:01:19 -05:00
56857e24b8
food turns green as it spoils
2025-06-02 00:30:51 -05:00
6952e88e61
Rendering framework
Build Simulation and Test / Run All Tests (push) Successful in 2m0s
2025-06-01 23:59:53 -05:00
Sam
3988f0a6fc
Formatting with Ruff
Build Simulation and Test / Run All Tests (push) Successful in 27s
2025-06-01 16:18:00 -05:00
Sam
43882f4fef
Add initial project structure with Pygame integration and camera controls
2025-05-31 18:30:47 -05:00