101 Commits

Author SHA1 Message Date
Sam
b9027ab935 Add time complexity annotations to methods in world.py
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2025-06-25 01:31:21 -05:00
Sam
b775813cbd adjust food benefit
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2025-06-25 00:46:10 -05:00
Sam
bce07db40e adjust mutation rate
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2025-06-25 00:34:21 -05:00
Sam
0d95e85d83 remove debug print 2025-06-25 00:32:20 -05:00
Sam
22406420c2 adjust pt 2
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2025-06-25 00:31:36 -05:00
Sam
31c3244b5a Adjust energy cost calculation in movement and increase initial cell count in simulation 2025-06-25 00:31:05 -05:00
Sam
8bb5c3edfc Adjust grid dimensions and refine cell mutation parameters for improved simulation behavior
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2025-06-25 00:30:05 -05:00
Sam
4e90ecb885 Refine simulation tick handling to ensure consistent timing and update HUD rendering
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2025-06-25 00:19:22 -05:00
Sam
8bb669d6b2 Add cell count display to sprint debug info in HUD 2025-06-25 00:11:28 -05:00
Sam
d0f01c0a48 Prevent event queue overflow by pumping pygame events during simulation ticks
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2025-06-25 00:09:23 -05:00
Sam
15bc179410 Update grid dimensions and adjust energy cost calculation in movement
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2025-06-25 00:05:28 -05:00
Sam
f74aa1f633 Enhance Physics class with detailed docstrings for initialization and movement methods 2025-06-24 23:56:37 -05:00
dee0eaa9f9 moved physics into its own class in physics.py
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2025-06-24 11:08:52 -05:00
7289543f6a moved physics into its own class in physics.py
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2025-06-24 02:00:54 -05:00
Sam
8f17498b88 Add headless simulation benchmarking and tests for determinism
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2025-06-21 18:36:02 -05:00
Sam
f56192ab8f Add HUD splitter rendering to simulation engine
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2025-06-19 16:58:21 -05:00
Sam
4a4f7a75c5 Merge branch 'master' of https://git.apisb.me/Thaen/DynamicAbstractionSystem
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# Conflicts:
#	core/simulation_engine.py
#	ui/hud.py
2025-06-19 16:57:43 -05:00
Sam
6f9e1e84f0 Refactor HUD to support dynamic panel resizing and improve layout management 2025-06-19 16:52:38 -05:00
Sam
d5d44c5d14 Refactor HUD and renderer to support dynamic screen resizing and update input handling for simulation view 2025-06-19 14:45:15 -05:00
Sam
8c8d8f7925 Add cell count display to sprint debug info and adjust energy cost calculation
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2025-06-18 18:37:11 -05:00
Sam
2b1b348cb1 Refactor HUD initialization to accept UI manager and update simulation engine for dynamic screen sizing 2025-06-18 17:44:54 -05:00
Sam
ff43022b3a Update screen dimensions and integrate pygame_gui for HUD management
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2025-06-18 17:36:24 -05:00
Sam
3b64ef62e1 Refactor neural network implementation into separate neural.py file
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2025-06-18 17:21:11 -05:00
Sam
d604641453 Add pygame-gui and python-i18n dependencies to project 2025-06-18 17:14:03 -05:00
Sam
bada025b33 general tweaks
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Build Simulation and Test / Run All Tests (push) Failing after 36s
2025-06-17 00:09:55 -05:00
Sam
848356a76e Enhance simulation performance and add sprint mode functionality
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2025-06-16 18:10:12 -05:00
Sam
deee83edb3 Enhance simulation performance and add sprint mode functionality
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2025-06-16 16:57:03 -05:00
Sam
8a53d4ac37 Remove tick-based mutation from behavioral model in objects.py
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2025-06-16 16:16:41 -05:00
Sam
f567b0130a Add layer mutation method and adjust mutation frequency in behavioral model 2025-06-16 16:16:41 -05:00
91fef15572 moved max linear and angular accelerations and velocities for default cells over to constants.py and increased the max angular velocity and acceleration
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2025-06-16 16:15:03 -05:00
Sam
9f0d6a6925 Implement duplicate connection removal and enhance mutation methods in neural network
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2025-06-16 16:09:23 -05:00
Sam
2a04e7917a Change mutation frequency in behavioral model to every 100 ticks for improved performance
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2025-06-16 15:56:12 -05:00
Sam
5d862bfd50 Add tick count for behavioral model mutation and reduce initial cell spawn count
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2025-06-16 15:55:14 -05:00
Sam
eded181c62 Refactor _setup_world method to remove unnecessary self parameter
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2025-06-16 15:47:48 -05:00
Sam
14dfc7bfb8 Update random seed initialization in world setup for consistent food spawning
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2025-06-16 15:46:04 -05:00
Sam
7dde7b3e1f Reduce max visual width of food from 10 to 8 and adjust rendering size calculation for improved visual consistency
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2025-06-16 15:36:23 -05:00
Sam
3253bebe9c Adjust acceleration scale and clamp linear acceleration limits for improved physics simulation 2025-06-16 15:36:01 -05:00
fedb4117b4 Merge branch 'master' of https://git.apisb.me/Thaen/DynamicAbstractionSystem
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# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2025-06-16 15:32:37 -05:00
911ad00fdf food is smaller to make differentiating easier 2025-06-16 15:31:53 -05:00
Sam
75e4948557 Add tooltip functionality for neuron hover and adjust linear acceleration clamping
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2025-06-16 15:30:47 -05:00
6c98d5d84e Merge branch 'master' of https://git.apisb.me/Thaen/DynamicAbstractionSystem
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2025-06-16 15:24:08 -05:00
15e12a73aa changed food color, transitions from red to black 2025-06-16 15:21:29 -05:00
8f6b9c8322 Merge pull request 'Implement FlexibleNeuralNetwork and enhance CellBrain with input normalization and neural network integration' (#2) from move into master
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Reviewed-on: #2
2025-06-16 20:19:59 +00:00
Sam
c7ca35f296 Implement FlexibleNeuralNetwork and enhance CellBrain with input normalization and neural network integration 2025-06-16 15:19:32 -05:00
5b9b6df997 Merge pull request 'refactored a lot of stuff into different files and generally fixed force application.' (#1) from move into master
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Reviewed-on: #1
2025-06-16 04:45:36 +00:00
Sam
26f166ebee refactored a lot of stuff into different files and generally fixed force application. 2025-06-15 23:44:50 -05:00
Sam
f0576e52d6 Add rotation and behavioral model to entities, implement DefaultCell entity
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2025-06-14 17:30:31 -05:00
Sam
589bb13688 Remove unused imports
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2025-06-14 15:18:05 -05:00
Sam
81128c16c8 Fix import
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2025-06-09 17:13:27 -05:00
Sam
0177d68500 Introduce BehavioralModel and TestBrain classes for behavior modeling
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2025-06-09 17:06:44 -05:00